Week 9 Update for Hannah Toomes:
Still working on the bash mesh for Hannah, with some focus on trying to get the overall form correct and trying to get the correct "definition" to hopefully make her look more realistic, instead of looking way too smooth and more "alien-like".
The bigger change has been her legs. Whilst working on them, I became conscious that her thighs were too close together and how this might also cause issues later down when I'm using Marvelous Desinger to sim her trousers.
To assist myself with the form, I am also using a premade female model from the software "Fuse" to help with what a female 3d modelled character should look like.
Total Time Spent: 100 hours
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