Peregrino Tempus
Our Team
Ethan Southall
Level Design, Coding
Hamil Lee
Sprites, Animations
Yovko Doynov
Coding
Tom Udale
Sprites, Animations
See more here: https://www.tomudalevfx.com/
Steven Young
Level Design, Sound Sourcing, Intro Screen
Our Team
Ethan Southall
Level Design, Coding
Hamil Lee
Sprites, Animations
Yovko Doynov
Coding
Tom Udale
Sprites, Animations
See more here: https://www.tomudalevfx.com/
Steven Young
Level Design, Sound Sourcing
Gameplay
Game Description
Peregrino Tempus was our entry in the Bournemouth University Game Jam in November 2018 and the chosen theme was "time". We created Peregrino Tempus as a 2 player, 2D puzzle-platformer in Unity.
The concept was to have the first player as "The Father" who has the ability to return an object to a previous point in it's life (i.e. he can turn the broken bridges back into unbroken and usable bridges) but he is unable to move whilst he is using his power and is less agile than the second player.
The second player is "The Son" who can lift objects to create a create a path so that The Father can progress through the level (i.e. he can bring the wooden plank to create a permanent bridge). He is also able to jump small ledges and climb ladders.
To complete the level, both players must make it to the altar at the end of the map