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About

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Hello!

Hi, I’m Ethan — a 3D Artist specializing in detailed prop modeling and real-time scene creation for games and interactive media.

I primarily focus on creating high-quality props, particularly weapons and hero assets inspired by my favorite movies, TV shows, and games. Alongside individual props, I build supporting scenes that enhance and complement the assets I create, ensuring they are presented in a cohesive and visually compelling way.

My workflow centers around Blender and ZBrush for modeling, Substance 3D for texturing, and both Marmoset Toolbag and Unity for rendering and presentation. I place strong emphasis on clean topology, efficient UV layouts, PBR accuracy, and game-ready optimization.

I hold a BSc in Games Design from Bournemouth University and am currently a PhD candidate there, researching Multi-User Extended Reality (XR) in Cultural Heritage. My academic work has given me a solid foundation in immersive technologies, interactive design, and collaborative workflows.

Separately, I’ve worked on a variety of games and applications, including projects in virtual and mixed reality (VR/MR). During these projects, I integrated assets into interactive environments using Unity and Visual Studio, gaining practical experience with performance optimization, immersive platform considerations, and structured development pipelines. These experiences strengthened my ability to deliver polished, production-ready assets that meet both technical and visual standards.

I’m continuously refining my technical and artistic skills, striving to improve both the detail of my models and the overall presentation of my work. I’m currently open to freelance opportunities in 3D prop creation and real-time asset development. If you’re looking for detailed, optimized assets presented with care and professionalism, I’d be happy to collaborate.

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