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The Pharaoh's Riches

A timed item collecting game created in Unity3D for the Interface Design unit at BU

Introduction

Introduction

This game was created as part of the "Interface Design" unit at Bournemouth University. The purpose of the assignment was to create a simple object collection game and an accompanying UI in Unity and to learn how to make the two interact. We were required to create a Low Fidelity, High Fidelity and final working versions of a:

- Main Menu

- End Menu

- HUD

- Pop Up Menu

Introduction

Goal of the Game

The goal of "The Pharaoh's Riches" is to collect as many gems as possible with in the time limit.

Red gems give the player 1 point.

Green gems give the player 3 points.

Diamond gems give the player 5 points.

Ankhs can either take 20 points or give 20 points.

By collecting gems, the player will increase the time limit.

The end goal is to collect as many gems as the player can and make it onto the top 5 high score on the end menu.

Goal of the Game

Low Fidelity UI

HUD_edited.jpg

HUD 1

CharSelect2_edited.jpg

Main Menu 2

Suprise1_edited.jpg

Surprise 1

Hud2_edited.jpg

HUD 2

GameOver1_edited.jpg

Game Over 1

CharSelect_edited.jpg

Main Menu 1

GameOver3_edited.jpg

Game Over 2

Surprise2_edited.jpg

Surprise 2

Low Fidelity UI

High Fidelity UI

HIFI mainMenu.jpg

Main Menu

HiFid HUD 1.png

HUD 

HIFIpopup.png

Surprise

HIFIGameOver.png

Game Over

High Fidelity UI
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