Downtown

A FPS level created in Unreal Engine 4.16 as part of the "Level Design Fundamentals" unit at BU

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This is Downtown, created as part of the "Level Design Fundamentals" unit at BU. The specified genre was "First Person Shooter". I created the level based around a tactical first person shooter , like the gameplay you would find in "Tom Clancy's Rainbow Six Siege". For the spec, we had to include 3 blueprints, so i created a almost perfectly working lift to take the player between floors, a sparking lift button on the floors where the lift does not deliver and level streaming so that not all floors are loaded at the same time.

Music - Call of Duty: Black Ops 2 Main Menu theme

Models - All from various authors on TurboSquid.