A FPS level created in Unreal Engine 4.16 as part of the "Level Design Fundamentals" unit at BU
This is Downtown, created as part of the "Level Design Fundamentals" unit at BU. The specified genre was "First Person Shooter". I created the level based around a tactical first person shooter , like the gameplay you would find in "Tom Clancy's Rainbow Six Siege". For the spec, we had to include 3 blueprints, so i created a almost perfectly working lift to take the player between floors, a sparking lift button on the floors where the lift does not deliver and level streaming so that not all floors are loaded at the same time.
Music - Call of Duty: Black Ops 2 Main Menu theme
Models - All from various authors on TurboSquid.